2026.06.18 Update
Balance
- Eased the difficulty of early Chapter 1 stages — cleaned up the sudden intro ambushes and thinned out some spawns. (New players, breathe easy now.)
- In return, some Chapter 2 stages (2-2, 2-7, etc.) now field tougher enemy lineups.
- Adjusted stats and summon cooldowns for many units — a mix of buffs and nerfs.
- Greaser and Flappy report for duty more often (much shorter summon cooldowns); Komu costs less Aqua to summon, and Bungeobbang is tankier and hits harder.
- Neogulman costs less but had its stats rebalanced down, and a few units like Frog the Kormit and Ailiwooni were toned down.
- Adjusted the effect of some attachment weapons.
Bug Fixes
- Fixed Marines not being pre-equipped when only one Turret was equipped.
- Fixed Turrets only playing their motion without actually firing while the Marine attack-speed buff was active.
- Fixed upgrade Bubbles not showing up for Turrets that were auto-equipped by Marines.
- After clearing a Main Story stage, the select screen now automatically focuses the next stage. (If you just left to browse, your last viewed stage is kept.)
