2026.07.09 Update
New Content
- A whole wave of new Bubbles rolled in. ‘Keep Distance’ backs up your ranged units, ‘Take the Hit’ toughens the front line, ‘Flock Together’ grows stronger the more of one type you stack, and ‘Super Evolve!’ scales with every Unit Bubble you grab. Also joining: ‘Wooden Crate!’, ‘Second Wind’, ‘Sailfish Mode!’, ‘High Explosive’, and ‘Deep Breath’.
- ✨ Golden Bubbles have arrived — draw one and a golden aura wraps the card. These special premium Bubbles pack heavy-hitting effects like ‘Aim Marker’, ‘Super-Size!’, ‘Treasure Chest’, and ‘Unleashed!’. If one glints in the draw, take notice.
- The Bubble reroll got a revamp. Instead of losing a reroll on the spot, you can now bank them in a reroll pool — and when it runs dry, watch an ad to refill it (+3 rerolls per view). Your remaining rerolls and ad views are shown at a glance.
- The Daily Shop now has discount slots. Every so often a discount card shows up, so you can bring something home a little cheaper.
Balance
- Cleared out the Cuconuts that used to swarm new sailors at the start of Chapter 1 — 1-1, 1-2, and 1-3 are much smoother now. (The Kungconut in 1-3 stepped aside for a plain Cuconut, too.)
- Reworked the Bubble draw. Turret cards now weight up with how many Turrets you’ve equipped, and if you go a couple of draws without one, the next draw is guaranteed to serve a Turret card. Setup cards for Turrets you haven’t placed yet come first — though they no longer force their way in every single time. (Less same-card spam.)
Bug Fixes
- Removed the false “Network is unstable” popup that could appear after finishing an ad, even when nothing was wrong.
- Fixed the ad-watching quest occasionally not counting toward progress.
- Fixed Turret upgrade Bubbles not properly applying their attack boost.
