Go! Raddy's update history by version, newest first.
v1.0106 · 2026.08.19
2026.08.19 Big Update — Hard Mode Arrives
Our biggest update since launch. A new mode, a new language, and a new look at every battle’s end — all at once.
🔥 New Story Hard Mode
- The enemies came back stronger! Hard Mode unlocks once you clear Chapter 3 — go give it a try.
- Every stage in Hard Mode comes with its own special condition.
✨ Better Presentation
- Stages now open and close with a lot more punch.
- Savor that moment a battle ends!
💬 Japanese Joins In
- Raddy and his lovable crew now speak three languages.
- A Japanese store page is on the way.
⚖️ Balance
- The first sea got far too rough once the waves rolled in. Word is the coconuts have agreed to go easy on anyone just setting out. (1-1, 1-2, 1-5, 1-6)
- Dreamy Endless Parade gets a little more thrilling.
- Krill earned in Dreamy Endless Parade is down per run. It keeps piling up the longer you last, though.
- Fixed Bungeobbang quietly healing Raddy too, when nobody was looking. Its healing is down as well.
🧭 Quality of Life
- Added a daily mission gauge, and red badges now show up on the Ppuuppu Challenge and your Marines.
- Cleaned up the pile-up of windows after you finish onboarding.
🔧 Bug Fixes
- Fixed the Terms opening in Korean only from Settings. They now open in the language you’re playing in.
- Fixed text running past its frame or wrapping onto two lines where it was too long.
- Fixed allies that grew too large floating up above the water.
v1.0094 · 2026.07.09
2026.07.09 Update
New Content
- A whole wave of new Bubbles rolled in. ‘Keep Distance’ backs up your ranged units, ‘Take the Hit’ toughens the front line, ‘Flock Together’ grows stronger the more of one type you stack, and ‘Super Evolve!’ scales with every Unit Bubble you grab. Also joining: ‘Wooden Crate!’, ‘Second Wind’, ‘Sailfish Mode!’, ‘High Explosive’, and ‘Deep Breath’.
- ✨ Golden Bubbles have arrived — draw one and a golden aura wraps the card. These special premium Bubbles pack heavy-hitting effects like ‘Super-Size!’, ‘Treasure Chest’, and ‘Unleashed!’. If one glints in the draw, take notice.
- The Bubble reroll got a revamp. Instead of losing a reroll on the spot, you can now bank them in a reroll pool — and when it runs dry, watch an ad to refill it (+3 rerolls per view). Your remaining rerolls and ad views are shown at a glance.
- The Daily Shop now has discount slots. Every so often a discount card shows up, so you can bring something home a little cheaper.
(Corrected 2026.07.19) ‘Aim Marker’ was originally listed among the Golden Bubbles, but it hadn’t finished its visual polish and didn’t actually board this update. It will make its glinting debut in a future update — sorry for the mix-up.
Balance
- Cleared out the Cuconuts that used to swarm new sailors at the start of Chapter 1 — 1-1, 1-2, and 1-3 are much smoother now. (The Kungconut in 1-3 stepped aside for a plain Cuconut, too.)
- Reworked the Bubble draw. Turret cards now weight up with how many Turrets you’ve equipped, and if you go a couple of draws without one, the next draw is guaranteed to serve a Turret card. Setup cards for Turrets you haven’t placed yet come first — though they no longer force their way in every single time. (Less same-card spam.)
Bug Fixes
- Removed the false “Network is unstable” popup that could appear after finishing an ad, even when nothing was wrong.
- Fixed the ad-watching quest occasionally not counting toward progress.
- Fixed Turret upgrade Bubbles not properly applying their attack boost.