Patch Notes
Go! Raddy's update history by version, newest first.
v1.0108 · 2026.08.31
2026.08.31 Update — The Dock Opens
Raddy’s crew got themselves a boat. The Dock opens for business, alongside a round of battle tune-ups.
🔥 New — The Dock Opens
- The Dock is open for business! Load your units onto Captain Moorgan’s krill boat and send them out to sea. It comes back carrying krill — and EXP for everyone aboard.
- Now and then something odd turns up in the net. Even Captain Moorgan can’t tell you what it’ll be.
⚖️ Balance
- Cuconut’s shell went soft. A few more of them show up instead!
- The waves got a tune-up. Your tankier crew should hold their ground a little better now.
- Also: Kungconut, Back Sparrow and Kraken Cthulhu (enemies) toned down.
🧭 Quality of Life
- Buying with currency now asks for confirmation first — no more Whale Snacks lost to a stray tap.
- Stuck on a stage in Chapter 1? A hint now shows right on the battlefield.
- The Sailing Guide got another polish, with more goodies along the way.
🔧 Bug Fixes
- Fixed the screen occasionally locking up during onboarding. We’re sorry for the trouble.
- Fixed shop deals snapping back to full price the moment you walked in.
- Fixed the game stalling silently when a download failed. It now tells you and tries again.
- Fixed Magic Stone - Haste, Magic Stone - Fury and Wind Jet not applying their effects properly.
- Fixed some of Blowy’s and Komu’s skills doing nothing — or the opposite of what they should. Komu’s Shed Skin now triggers when it’s supposed to.
- Fixed healing numbers not matching the actual amount healed.
- Cleared the magic circle left on screen after upgrading a turret.
- Fixed the Ppuuppu Challenge fever gauge winding backwards, and island HP bars vanishing.
v1.0106 · 2026.08.19
2026.08.19 Big Update — Hard Mode Arrives
Our biggest update since launch. A new mode, a new language, and a new look at every battle’s end — all at once.
🔥 New Story Hard Mode
- The enemies came back stronger! Hard Mode unlocks once you clear Chapter 3 — go give it a try.
- Every stage in Hard Mode comes with its own special condition.
✨ Better Presentation
- Stages now open and close with a lot more punch.
- Savor that moment a battle ends!
💬 Japanese Joins In
- Raddy and his lovable crew now speak three languages.
- A Japanese store page is on the way.
⚖️ Balance
- The first sea got far too rough once the waves rolled in. Word is the coconuts have agreed to go easy on anyone just setting out. (1-1, 1-2, 1-5, 1-6)
- Dreamy Endless Parade gets a little more thrilling.
- Krill earned in Dreamy Endless Parade is down per run. It keeps piling up the longer you last, though.
- Fixed Bungeobbang quietly healing Raddy too, when nobody was looking. Its healing is down as well.
🧭 Quality of Life
- Added a daily mission gauge, and red badges now show up on the Ppuuppu Challenge and your Marines.
- Cleaned up the pile-up of windows after you finish onboarding.
🔧 Bug Fixes
- Fixed the Terms opening in Korean only from Settings. They now open in the language you’re playing in.
- Fixed text running past its frame or wrapping onto two lines where it was too long.
- Fixed allies that grew too large floating up above the water.
v1.0101 · 2026.08.04
2026.08.04 Hotfix
Bug Fixes
- Fixed stages 6-3 ‘Debugging Is a Must’ and 6-8 ‘The Blue Light’ failing to start, blocking progress through Chapter 6. Sorry for the interrupted cave expedition.
- Other minor fixes.
v1.0100 · 2026.07.31
2026.07.31 Update
New — NEXT WAVE?
- Cool summer surfing!! Enemies now ride in on an actual WAVE. Get used to the faster pace of battle. (Select stages in Chapters 1, 2, 3, 5 and 7.)
- The wave they ride in on sweeps your side from the opposite direction. Allies caught in it are pushed back and take damage — watch out!
Combat Visuals
- Regular units now show HP bars as well. Track your units’ health in real time and command the field!
- The existing HP bars and their hit feedback got a pass too. A ghost trail lingers where the health went, and the gauge shakes when a hit lands hard.
- Damage numbers are displayed larger the bigger the hit.
Balance
- Eased the difficulty of the stages where the waves roll in. Chapter 2 in particular sends one step fewer enemies per wave.
- With overall movement speed up, enemies were getting away far too quickly. We asked them to wait up a bit. (1-4, 2-8, 4-8, 5-4)
- Allies under escort no longer sprint off ahead — they keep pace with you.
- Wind Jet’s trigger condition was eased, so it earns its spot a little better.
Quality of Life
- Whale selection now shows only saddled whales by default.
Bug Fixes
- Fixed Brad’s summon cost climbing from 150 to 180 once he passed level 8. A stray calculation had been attached to ‘Check These Muscles’ — it’s 150 at every level now.
- Fixed notifications arriving two at a time.
- Added a safeguard against turrets repeating their attack pose without firing. It only happened rarely, so we’re still keeping an eye on it.
v1.0099 · 2026.07.24
2026.07.24 Update
Onboarding Guide
- The otters rewrote the Sailing Guide from scratch. It kept asking you to redo what Brad had just walked you through — now it actually lists what comes next!
- Tap “Go There” in the Sailing Guide and it now walks with you to the goal, step by step.
- A guide message now appears on your first visit to the Shop, the Crane and the Surge Challenge.
- Cleaned up a handful of onboarding bugs and rough edges.
Balance
- The Chapter 1 coconuts got another talking-to. (1-3 and 1-5 eased.)
- The Palmconut in Psyconut’s service got scolded right along with them. It’d call that unfair, but far too many sailors turned back at the sight of it. (1-9 eased.)
- Stages 3-8 and 6-2 have been eased as well.
Bug Fixes
- Toady’s poison finally spreads. Its poison had never once gone off until now. Sorry for the trouble.
- Fixed Plasma Orb and Magic Stone - Fury changing nothing when you upgraded them. Apologies to anyone who upgraded and saw nothing happen.
- Fixed a “please restart the app” error appearing when you simply cancelled a purchase. The cancellation was going through fine. Sorry for the scare.
- Also cleaned up: Komu, Choconut and Jelectro landing hits with no visual effect; Hambogi, Queenconut, Monkey the Monkey and BR-D failing to shove enemies as intended; the camera stuttering when you skipped tutorial dialogue quickly; Blowy’s sound effects.
Quality of Life
- The joy of popping chests!! Chests now burst open with a proper flourish as your items appear.
- Short on currency? It takes you straight to the Shop.
- Android notifications now carry a proper icon — one glance tells you it’s from GoRaddy.
v1.0097 · 2026.07.19
2026.07.19 Update
New Content
- Brad has appointed himself guide to anyone fresh to these waters. From your first voyage through the Fishing Spot, upgrades and equipping, he leads the way — chattering the whole time! (Already out at sea? He won’t come knocking.)
- A new offer is out for sailors who boarded the Pass late — rewards from sections you already drifted past can still be pulled up.
Balance
- The current has shifted. Attack and skill motions plus swim speed run 1.5x faster now, and Raddy’s only comment was “...faster, huh.” (Raddy, Turrets, and Islands are unchanged.)
- The Psyconut gang holding the pass at 1-9 settled a rank lower. They’d call it unfair, but the new sailors’ complaints were louder. (Island level 2→1, Island HP 1800→1500, enemy stats down roughly 17%.)
- The Bancho Fam in 2-1 and 2-2 broke their habit of charging right at the start. You get one breath now. (First spawn interval 1.7→3.5s / 1.5→3.0s.)
- ‘Second Wind’ earns its name now — it lets you hang on once when you’re about to go down, handing back some HP and Aqua.
- Reroll ads only refill now. A reroll used to run off on its own the moment the ad ended — it stays put, so you can bank it and spend it when you want.
Quality of Life
- The ad confirmation popup now shows the reward that’s actually on the table — “Reset the Daily Shop?” and the like, so you know exactly what you’re about to do.
- The in-game notice window now reads from the official site’s notice board, and you can open the full patch notes right from it.
- Privacy Policy, Terms of Service, and the chest probability disclosure now open their proper pages on the official site (olo-g.com/goraddy).
- In-game support goes straight to the contact form, with your nickname, device and version already filled in — just tell us what happened.
Bug Fixes
- Fixed a crash when summoning Monkey the Monkey, Back Sparrow, Kraken Cthulu, or Blowy with an empty slot left in your unit preset. Sorry for the trouble.
- Fixed the Ppuppu Doll mode piling the moving-speed Aqua gain on top of the standing gain. The doll had done nothing wrong.
- Cleaned up the Sailing Guide buttons ringing their click sound twice.
v1.0094 · 2026.07.09
2026.07.09 Update
New Content
- A whole wave of new Bubbles rolled in. ‘Keep Distance’ backs up your ranged units, ‘Take the Hit’ toughens the front line, ‘Flock Together’ grows stronger the more of one type you stack, and ‘Super Evolve!’ scales with every Unit Bubble you grab. Also joining: ‘Wooden Crate!’, ‘Second Wind’, ‘Sailfish Mode!’, ‘High Explosive’, and ‘Deep Breath’.
- ✨ Golden Bubbles have arrived — draw one and a golden aura wraps the card. These special premium Bubbles pack heavy-hitting effects like ‘Super-Size!’, ‘Treasure Chest’, and ‘Unleashed!’. If one glints in the draw, take notice.
- The Bubble reroll got a revamp. Instead of losing a reroll on the spot, you can now bank them in a reroll pool — and when it runs dry, watch an ad to refill it (+3 rerolls per view). Your remaining rerolls and ad views are shown at a glance.
- The Daily Shop now has discount slots. Every so often a discount card shows up, so you can bring something home a little cheaper.
(Corrected 2026.07.19) ‘Aim Marker’ was originally listed among the Golden Bubbles, but it hadn’t finished its visual polish and didn’t actually board this update. It will make its glinting debut in a future update — sorry for the mix-up.
Balance
- Cleared out the Cuconuts that used to swarm new sailors at the start of Chapter 1 — 1-1, 1-2, and 1-3 are much smoother now. (The Kungconut in 1-3 stepped aside for a plain Cuconut, too.)
- Reworked the Bubble draw. Turret cards now weight up with how many Turrets you’ve equipped, and if you go a couple of draws without one, the next draw is guaranteed to serve a Turret card. Setup cards for Turrets you haven’t placed yet come first — though they no longer force their way in every single time. (Less same-card spam.)
Bug Fixes
- Removed the false “Network is unstable” popup that could appear after finishing an ad, even when nothing was wrong.
- Fixed the ad-watching quest occasionally not counting toward progress.
- Fixed Turret upgrade Bubbles not properly applying their attack boost.
v1.0091 · 2026.06.18
2026.06.18 Update
Balance
- Eased the difficulty of early Chapter 1 stages — cleaned up the sudden intro ambushes and thinned out some spawns. (New players, breathe easy now.)
- In return, some Chapter 2 stages (2-2, 2-7, etc.) now field tougher enemy lineups.
- Adjusted stats and summon cooldowns for many units — a mix of buffs and nerfs.
- Greaser and Flappy report for duty more often (much shorter summon cooldowns); Komu costs less Aqua to summon, and Bungeobbang is tankier and hits harder.
- Neogulman costs less but had its stats rebalanced down, and a few units like Frog the Kormit and Ailiwooni were toned down.
- Adjusted the effect of some attachment weapons.
Bug Fixes
- Fixed Marines not being pre-equipped when only one Turret was equipped.
- Fixed Turrets only playing their motion without actually firing while the Marine attack-speed buff was active.
- Fixed upgrade Bubbles not showing up for Turrets that were auto-equipped by Marines.
- After clearing a Main Story stage, the select screen now automatically focuses the next stage. (If you just left to browse, your last viewed stage is kept.)
v1.0088 · 2026.06.10
2026.06.10 Update
New Content
- Added Attendance Rewards! Just log in daily to claim rewards for up to 50 days. Check them anytime in the lobby's Event tab.
- Bosses now Enrage. A boss on its last legs gets faster and unleashes one devastating skill. Don't let your guard down at the finish line!
Balance
- Story: Overall stage difficulty has been rebalanced
- Adjusted heart entry costs per chapter
- Brad is back from secret training! Stronger attacks, faster on his feet, and reporting for duty more often.
- Further lowered skill unlock levels for many units; adjusted summon cooldowns for some units
- Adjusted HP and attack for some enemy units
- Greatly raised the Krill cap per stage — investing Marines in the Krill bonus now raises the cap too
- Adjusted chest reward rates and quantities — see the drop rates for details
- Swapped the effects of the 'Bubble Soldier' and 'Last Dance' Bubbles
- Bubble Soldier: now costs 0 Aqua, but has greatly reduced HP
- Last Dance: greatly increased attack, but the unit falls after a set time
- Adjusted values across Bubble cards — the overpowered 'Aquarium Opening!' now summons units up to your max Aqua
- Adjusted some Marine investment effects and Marine mission conditions in Challenge stages
- Adjusted Pass level-up EXP requirements
Quality of Life
- Improved the Sailing Guide layout
- Improved the EXP display and scrolling on the Pass screen
Visuals & Effects
- Surface units now layer based on the waterline, so overlapping looks much more natural
- The kung fu master of Psyconut Island now follows through on his shockwave! (Fixed the animation cutting off mid-strike)
Bug Fixes
- Fixed the Enemy Guide being impossible to 100% complete (3 enemies weren't registering)
- Fixed the 'Exciting First Day!' Bubble effect lingering after it should have expired
- Fixed Turret levels displaying incorrectly
- Fixed display errors on the stage select screen
- Fixed a rare issue where game progress could revert to an earlier state
- Fixed character animations displaying abnormally on some devices
v1.0085 · 2026.06.03
2026.06.03 Update
New Content
- Added 14 new Bubble cards (Big Bang, Hydro Hail, Premium Fuel, Telescopic Sight, Exciting First Day!, Ruthless Feast, Aqua Recovery, Barnacle Shield, Chosen Few, Give Your Heart, Pearl Heist, Bubble Soldier, Aquarium Opening!, Last Dance)
- And more Bubbles are on the way!
Balance
- Story: Lowered difficulty on some stages
- Lowered skill unlock levels for several units
- You can now invest Marines into Turrets to pre-equip a Turret before the game starts
- The enemy Kraken can now attack ground targets too, so it'll feel a little less hard done by
Quality of Life
- Turret selection screen now shows Turret levels, with improved sorting
- Unit selection screen now keeps your sort/filter settings when reopened
Visuals & Effects
- Enhanced effects for new unit/turret pulls and high-rarity reveals
- Brad was blinking a bit too much, so we gave him some eye drops!
- Slightly refreshed the design of the Turret and Unit selection screens
Bug Fixes
- Fixed an issue where the Aqua gain bonus was applied twice
- Fixed garbled display on the loadout screen after changing Turrets
- Fixed unstable whale/fishing rod display on the Fishing screen
- Name length limit now correctly displays as 8 characters
- Network error popups now display properly on the Title screen
v1.0081 · 2026.05.26
2026.05.26 Update
Balance
- Red Hawk nerf: Reduced the Bubble's pierce damage
- Jawsh buff: Increased knockback resistance
- Story: Lowered difficulty on some stages
- Infinite Parade: Danger now scales up faster
- Ppuppu! Mode: Entry currency capped at 2, recharge time adjusted to 6 hours
Bug Fixes
- The Story toggle now works as intended
- The Sailing Guide's shortcut button now works properly
- Fixed being unable to progress with 'Reinforced Saddle' equipped
- Fixed towers intermittently not appearing on the maintenance screen
v1.0 · 2026.05.15
Official Launch
<Go! Raddy> has officially launched. We'd love for you to check it out!